Races

Androids

The artificially constructed humanoids known as androids are as much a miracle of technological achievement as they are an example of the sheer will of the multiverse. On
Golarion, they’re endemic to Numeria, and for millennia, the native Kellid tribespeople have spoken of “the tattooed children of the stars” who occasionally rise from the technological rubble and ruins of whatever interstellar vessel crashed into that nation’s soil eons ago.
Androids are superficially identical to humans in many ways, and to the uninformed it can be difficult to differentiate the two. In the right light, though, androids’ alien nature is revealed by the metallic sheen in their eyes and the biological, tattoo-like circuitry that riddles their skin. Their bodies are completely artificial, though made of materials that
mimic the f lexibility, shape, and density of human f lesh and bone. Their organs mirror those of humans so well that only by examining the materials and makeup of these
systems—which use sheeny oils and polymer alloys rather than blood and marrow—could one guess that their physiology is alien.

Androids are roughly the same size as humans; on average, they are 6 feet tall and weigh 200 pounds.

Kellid shamans speak of great forges where androids are “born” from metal wombs
and are cut from electrified umbilical cords. Even androids can’t refute or verify such stories,
since most who emerge from Numerian ruins do so naked and without any memories beyond their initial egress into the wide, unfamiliar world. Their complex design is unlike
that of any race known to Golarion’s solar system, leading many to suspect that they (and the alien spaceship on which they crashed onto Golarion) originated from a distant star system or even another galaxy. What separates androids from golems and other mindless constructs is that androids are living beings and as such possess souls. Similarly, androids
don’t live forever, though barring violence or tragedy their bodies never deteriorate. Rather, an android’s cybernetic mind eventually shuts down and self-restarts after about a century, leaving its body vacant for several weeks as the old soul departs for its final reward in the Great Beyond and a fresh, new soul finds its way into the shell.

ANDROID CHARACTERS

Androids are defined by their class levels—they do not have racial Hit Dice. All androids have the following racial traits.

+2 Dexterity, +2 Intelligence, –2 Charisma:

Androids have swift ref lexes and are very intelligent, but they have difficulty relating to others.
Medium: Androids are Medium creatures, and they have no bonuses or penalties due to their size.

Normal Speed: Androids have a base speed of 30 feet.

Exceptional Senses: Androids have darkvision to a range of 60 feet and low-light vision.
They also gain a +2 racial bonus on Perception checks.

Constructed (Ex): For the purposes of effects targeting creatures by type (such as
bane weapons and a ranger’s favored enemy ability), androids count as both humanoids
and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or
exhaustion; and are immune to disease and sleep effects. Androids can never gain
morale bonuses, and are immune to fear effects and all emotion-based effects.

Emotionless (Ex): Androids have problems processing emotions properly,
and thus take a –4 penalty on Sense Motive checks.

Nanite Surge (Ex): An android’s body is infused with nanites. Once per day
as an immediate action, an android can cause his nanites to surge, granting him a
bonus equal to 3 + the android’s character level on any one d20 roll; this ability
must be activated before the roll is made. When an android uses this power, his circuitry-tattoos glow with light equivalent to that of a torch for 1 round.

Languages: Androids begin play speaking Common. Androids with high Intelligence scores can choose any languages (except secret languages, such as Druidic).

ANDROID FEATS
The following feats are available to androids.

Empathy
You have learned to experience emotion.
Prerequisites: Cha 13, android.

Benefit: You lose the emotionless racial trait. You can gain morale bonuses, and can be affected by emotion-based effects and fear effects. You lack the +4 racial bonus on saving
throws against mind-affecting effects.

Extra Surge
You can use your nanite surge ability more often than normal.

Prerequisites: Con 13, nanite surge racial trait.

Benefit: You can use your nanite surge ability one
additional time per day.

Special: You can take Extra Surge multiple times. Its effects stack.

Nanite Disruption
You can use your nanite surge to inf lict wounds upon other mechanical beings.

Prerequisites: Nanite surge racial trait.

Benefit: As long as you are adjacent to an android, a robot, or a creature primarily made of electronic components (GM’s discretion), you can use your nanite surge ability as an immediate action to short-circuit that creature’s hardware. If you succeed at a melee touch
attack and the target fails a Will save (DC = 10 + 1/2 your character level + 1/2 your Constitution modifier), it takes a penalty equal to 1 + 1/2 your level (minimum 0) on its
next d20 roll. This penalty lasts until the beginning of your next turn.

Rapid Recovery
When you heal damage with your nanite surge, you also remove harmful effects.

Prerequisites: Con 13, Rapid Repair, nanite surge racial trait.
Benefit: When you heal damage using Rapid Repair, you remove any and all of the following conditions: blinded, confused, dazzled, deafened, shaken, sickened, and
staggered. You cannot cure blindness or deafness caused by loss of sensory organs.

Rapid Repair
You can use your nanite surge to repair hit point damage.

Prerequisites: Wis 13, nanite surge racial trait.

Benefit: You can use your nanite surge racial trait to heal a number of hit points equal to your character level, instead of its usual effects.

RACE TRAiTS

The following race traits are available to androids.

Cellular Match: Whenever you are affected by a polymorph
spell or effect, your nanites adjust completely at a molecular
level. For the duration of the polymorph effect, you are
treated as only a humanoid for the purpose of effects that
target creatures by type. For example, a ranger’s favored
enemy bonus against constructs wouldn’t apply to you
while you are polymorphed, but nor would spells such
as make whole. This trait modifies part of the android’s
constructed racial trait, but otherwise that trait is unchanged
(a polymorphed android still can’t gain morale bonuses, is
still immune to fear, and so on).

Nanite Revival: You can instinctively activate your nanites
to save your life. Once per day as an immediate action, you
can command your nanites to stabilize you while you are
dying, even while unconscious or helpless. This does not
count as a use of your nanite surge ability

Races

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