Timeline of Numeria

Numeria Timeline

The following timeline describes major events in the history of Numeria.
Date & Event
–5293 ar Earthfall.
Many Kellid tribes in lands that will become known as Numeria perish, but enough
survive by hiding out in caves to allow them to emerge and rebuild their nomadic tribal societies as the Age of Darkness recedes.
–5051 ar
In part driven from their caverns by increasing conflict with the deeper-dwelling orcs (who are themselves being pushed upward by the dwarves and the Quest for Sky), Kellids finally return to dwelling on the surface of Golarion. At first they are disoriented, finding the world changed and more dangerous, yet the Kellids’ legendary toughness serves them well.
–4363 ar Rain of Stars.
A massive collection of debris crashed on Golarion (the planet) from the stars.
–3116 ar
A Numerian chieftain starts exploring the fallen ruins and triggers an explosion that wipes out his tribe, setting in stone the taboo against the use of technology.
–3115 ar
Kellid tribes begin to systematically bury smaller technological artifacts.
–1003 ar
Armag, a barbarian warlord, terrorizes southwest Numeria and nearby lands.
499 ar
Taldor’s Second Army of Exploration pushes north of Lake Encarthan; they start to explore Numeria but are unable to get far due to dwindling supplies and native hostility.
1288 ar
Battle of Grasyhot begins. Queen Boliga Bharsolm clashes with the 30 tribes of the hill giant chief Urgo Axbiter.
1291 ar
Battle of Grasyhot ends. Axbiter is slain. Several months later, the hill giants are defeated in a final clash that also claims Queen Boliga’s life.
1305 ar
Construction of Aaramor commences to prevent the giant population from reaching dangerous numbers again.
1521 ar
The reigning lord of Aaramor orders the demolition of the city’s stone bridge to the north
and replaces it with a wooden one to deter giants from crossing the river.
2009 ar
Taldor’s Fifth Army of Exploration expands into the River Kingdoms and Iobaria; its leaders ignore Numeria in favor of heading east.
2801 ar
Numerians claim control of Carrion Hill.
2823 ar
Numerians lose control of Carrion Hill.
3441 ar
Battle of Falheart. Prince Rathhorn and Sabline the Traitor charge into battle, but both they and their entire armies mysteriously die before the battle begins.
3489 ar
Thousands of warriors die in battle, their souls bound to their weapons and trapped on the Material Plane, forming the eerie, haunted Numerian battlefield known as the Plain of Ten Thousand Swords.
3596 ar
Karamoss develops his theory that all organic life is inferior to mechanical life and begins his
decade-long preparation for an exploration of Silver Mount.
3606 ar
Karamoss enters Silver Mount under a cloak of utmost secrecy.
3636 ar
Karamoss emerges from Silver Mount transformed into a cyborg and turns his attentions south toward Absalom.
3637 ar
Karamoss creates the Red Redoubt and begins his siege of Absalom.
4308 ar
Gojan the Sharp, one of the first Pathfinders, travels to Numeria to make a name for himself, hoping to explore Silver Mount. He contacts Black Sovereign Ontar, seeking permission to explore the forbidden location.
4318 ar
After a decade, Gojan finally earns Ontar’s blessing to enter the forbidden lands in his realm
and explore Silver Mount.
4319 ar
Gojan returns to Absalom with his findings from Numeria; a narrative detailing his journey and research is published later that year in the third volume of the Pathfinder Chronicles.4
4320 ar
Gojan returns to Numeria to learn more, but disappears and is never heard from again.
4498 ar
Scrapwall is depleted of usable relics and skymetal.
4501 ar
Sidrah Imeruss, awakens and she begins recruiting aid and preaching against the Kellid taboo on technology, resulting in the founding of the Technic League.
4509 ar
Sidrah and the Technic League reach Silver Mount. Her sub-commander, who wants the technology for himself, kills her.
4512 ar
The Technic League first manages to enter Silver Mount; explorations into the ruins continue to the current day.
4602 ar
The violet light atop Black Hill first flares up.
4604 ar
Torch founded.
4606 ar
The Worldwound opens; Numeria is increasingly flooded with crusaders passing through on their way to the battlefront.
4607 ar
Changing weather patterns in the region open a sinkhole at Crowhollow that exposes technology. The Mountain Crow tribe does its best to hide this discovery from the Technic League.
4628 ar
Technic League wizard Alling Tresorant learns of the Crowhollow sinkhole and travels to it to
investigate. The spellcaster never reports back, instead taking up residence within the ruin.
Within 5 years he and the entire Mountain Crow tribe vanish. Crowhollow is declared a haunted ruin by the remaining tribes.
4629 ar
Crusaders build Castle Urion as a gift to the Black Sovereign; the castle is technically under
Numerian control, but is occupied and run by Iomedaean crusaders.
4649 ar
Exiles from Molthune abandon Canorate and found Iadenveigh.
4650 ar
The citizens of Iadenveigh discover their town has been infiltrated and partially subverted by
pod-spawned duplicates. As the Rosewar fully blooms, ranger Barton Cabers dies attempting to slay their floral mastermind.
4688 ar
Kevoth-Kul unites several Numerian tribes under his banner.
4690 ar
Kevoth-Kul makes Starfall his capital, forms an alliance with the Technic League, and becomes the latest Black Sovereign.
4703 ar
Furkas Xoud is exiled from the Technic League for his religious beliefs. He builds the Choking Tower.
4704 ar
Black Sovereign Kevoth-Kul burns down the Starfall Pathfinder Lodge and issues a proclamation stating that any Pathfinders found stealing technology from Numeria are to be hanged. Pathfinders begin establishing secret lodges.
4709 ar
First sighting of an annihilator robot in Numeria; it destroys many towns before
retreating into the Felldales with prisoners.
4711 ar
The Technic League gains a powerful new leader, Ozmyn Zaidow, who reforms and rebuilds its core structure into a more formidable organization than ever before.
4714 ar
The present year

Timeline of Numeria

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